James Bond is a card game from the Commerce group of games. It can be played by either two or three players. It plays very similarly to a smaller, non-partnership version of Cash (Kemps), with each player holding multiple hands. In James Bond, players manage several four-card piles of cards, swapping cards with those on the table to make four-of-a-kinds.
Object of James Bond
The object of James Bond is to be the first player to collect four of a kind in each of their four-card piles.
James Bond is played using one standard 52-card pack of playing cards. Believe us, if you use Denexa 100% Plastic Playing Cards, you’ll definitely be as cool as James Bond.
Shuffle and deal the entire deck out into piles of four. With two players, give each player six of the piles; with three, give each player four piles. Players should keep the piles in front of them, clearly separated, and not look at them until the game begins. You’ll be left with one extra pile; turn it face up and spread it in the center of the play area, easily accessible to all players.
Players do not take turns in James Bond. Instead, every player acts simultaneously, playing as quickly as they can. Claiming cards is very much a first-come, first-served sort of ordeal!
Upon a signal from the dealer, all players begin play at once. They may pick up any one of their piles and look at it. If they wish to look at a different pile, they must place the first one face down on the table before picking up another one. A player cannot hold one or more piles in their hand at the same time. Piles cannot be combined, and cards may not be switched directly between piles.
When a player is holding one of their piles in their hand, they may switch any one card from that pile with one of the cards on the table. A player cannot switch more than one card at a time. If a player wishes to take multiple cards from the table, they must switch one card, then the other. Players may move cards between piles by swapping them with cards on the table, then switching piles and swapping again. Of course, this runs the risk of an opponent claiming the cards during the time that they’re on the table.
Game play continues until one player has collected four of a kind in every one of their piles. They call out “James Bond!” and turn their cards face up to allow the opponents to verify that they do, in fact, have four of a kind in each pile. If so, the player wins the game.
A decent amount of skill in this game is simply being fast. A player swapping cards quickly is more likely to establish a four-of-a-kind before their opponent. Part of this is inherent reflexes, and part is just practice.
Other than that, the best strategy in this game is to simply be aware of what’s going on. It’s easy to get lost in the frenzy of card swapping and get tunnel vision for what you need to complete your piles. Try to pay attention to what your opponent is doing, though. If you can remember what your opponent has been taking, you can retain cards of that rank in your piles until you are ready to complete a four-of-a-kind. If you have multiple cards of that rank split across piles, you can seriously delay them in completing their piles.