Totit is an extremely simple fishing game from the Indonesian island of Java. It can be played by two to six people. In Totit, it’s all about making pairs—while pairs of the same rank can be captured, only pairs of identical copies of the same card score!
Object of Totit
The object of Totit is to capture the most cards from the board by pairing them with the corresponding cards from your hand.
Totit uses a special 60-card deck. To build such a deck, start with two standard 52-card decks of the same back design and color—we always use Denexa 100% Plastic Playing Cards, naturally. From each deck, remove the aces through 10s of clubs. From the other three suits, remove the 10s and face cards. You’ll be left with two 30-card decks consisting of A–9♠, A–9♦, A–9♥, and J-Q-K♣. Shuffle these two 30-card decks together to form the full 60-card deck. (Note that this is the same deck used for Kowah, another Javanese card game.) You should also have something handy to keep score with.
Shuffle and deal eighteen cards face up to the table. Then, deal seven cards to each player, or eleven cards to each player in a two-player game. Set aside any unused cards; they will have no bearing on the game.
The player to the dealer’s left goes first. If they have any cards identical in rank and suit to any of the cards on the table, they may capture the table card by revealing the matching card in their hand. They then place both cards in a face-down captured-cards pile in front of them. A capture must always consist of one card from the hand and one from the table. Players can never capture a card with another one from the table. Players may only make one capture per turn. If a player cannot make a capture, they must trail one card of their choice face up to the table. The turn then passes to the left.
On the second and subsequent turns, a player may capture a card if they hold a card of the same rank as a card on the table, regardless of suit. All of the face cards and aces are considered to be equivalent to one another. The A♠ can be captured by the K♣ and vice versa, the J♣ and Q♣ can capture each other, and so on.
One special restriction occurs when two cards of the same rank and suit appear alongside one or more cards of that rank, but a different suit. In this case, any cards of the odd suit must be captured first. Only when the two identical cards are the only cards of that rank left on the table can one be captured.
Ending the hand
The hand ends when the players’ hands are depleted. Any cards remaining on the table are discarded. Each player scores one point for each pair of captured cards of the same rank and suit. (Note that they need not necessarily have been captured with each other. Both cards could have been on the table at the same time and captured one at a time by different cards, or the first one captured early on, and the second trailed by another player and then captured, for instance.)
The deal passes to the left, and game play continues. The game ends when every player has dealt once. Whichever player has the highest score at that point wins the game.
Kowah is a rummy-esque game for two to four players, from the Indonesian island of Java. In this game, players try to form their eight-card hands into triplets—but winning the game requires holding three cards of the same rank and suit!
Object of Kowah
The object of Kowah is to form a hand of a certain structure so that the player can make a declaration of checki. Then, the player must obtain a card of the same rank and suit as two others in their hand.
Kowah uses a highly unusual 120-card deck. To build such a deck, start with four decks of Denexa 100% Plastic Playing Cards. From each deck, remove the aces through 10s of clubs. From the other three suits, remove the 10s and face cards. You’ll be left with two 30-card decks consisting of A–9♠, A–9♦, A–9♥, and J-Q-K♣. Shuffle these four 30-card decks together to form the full 120-card deck.
The player to the left of the dealer goes first. They draw from the stock, then discard one card from their hand, placing it face-up next to the stock to form the discard pile. Upon discarding, the turn passes to the left. Thereafter, players may draw either the top card of the stock or the top card of the discard pile at the beginning of their turns.
Players are trying to form a hand that meets either of these criteria:
- Two threes-of-a-kind (suits do not matter) and a pair of the same rank and suit. For example, 5♠-5♥-5♦-7♥-7♠-7♦-A♦-A♦.
- Three of a kind and a five-of-a-kind consisting of two pairs of the same rank and suit and one card of the same rank but a different suit. For example, 5♠-5♥-5♦-7♠-7♠-7♦-7♦-7♥.
Upon forming one of these hands, they declare checki, and place the pair of identical cards face up on the table in front of them. (For a checki of the second type, they may place either pair face up.) These cards are still considered part of the player’s hand.
When a player has declared checki
After player has declared checki, each time an opponent draws from the stock, they must reveal the card they have drawn. If it is a third card matching the same rank and suit as two in a checki player’s hand, they may claim that card. Likewise, if a player discards a card that would be the third card of the rank of suit a checki player needs, they may claim that card out of turn. As play continues, additional players may declare checki and are then able to claim cards out of turn the same way.
Game play continues until a checki player gets the third card they need. This player wins the game. If the stock is depleted before a player gets the card they need, the hand ends without a winner.