Kontsina (also sometimes known as Koltsina or Kolitsina) is a straightforward fishing game for two to four players. Much like in Cassino, players try to capture cards laid out on the table. This can be done through matching cards in rank, or by adding the values of the target cards together to equal the rank of a card in your hand.
Like Xeri, Kontsina originates in Greece. There, the game is often learned and enjoyed by children. A more complex Greek game, Diloti, is similar to a merge between Kontsina and Xeri, allowing more latitude for strategy.
Object of Kontsina
The object of Kontsina is to capture as many cards as possible. Cards are captured with a card matching them in rank, or by using one card from the hand to capture a combination of cards that add up to its rank.
To play Kontsina, you’ll need a standard 52-card deck of playing cards. Of course, to make your Kontsina game the place to be, you’ll want to play using a deck of Denexa 100% Plastic Playing Cards. You’ll also want something to keep score with, like pencil and paper.
Shuffle and deal four cards to each player. Then, deal four cards face up on the table. The rest of the deck becomes the stock.
The player to the dealer’s left goes first. On their turn, a player may play a single card from their hand. If the card doesn’t match any of the other cards on the table, it is called laying the card. A card that is laid simply remains on the table. However, if possible, a player will normally try to match another card on the table, as doing so allows them to capture the card.
The simplest way to capture a card is to merely match it by rank. For example, a jack can capture another jack, a 4 can capture another 4, and so on. Note that if there are multiple cards on the table of the same rank, a player can only capture one of them through matching.
Another way a player may capture a card is by playing a card that two or more cards on the table add up to in pip value. For example, a 9 could be used to capture a 5 and a 4, or a 6 and a 3, or a 2, 3, and 4, and so on. Aces are considered to have a value of one. Face cards do not have a value in this way and can only be captured by matching by rank.
When a player captures a card, the cards so captured, as well as the card used to capture them, are placed face-down in a pile in front of the player. This pile is kept separate from the player’s hand, and no player may look through it until the hand is over.
After playing one card, whether it captures anything or not, the player’s turn ends. The turn then passes to the left.
Replenishing the hands
When each player has played four times, everyone will be out of cards. The dealer then deals four new cards to each player from the stock, and the game continues.
Ending the hand
The hand ends when all of the players are out of cards and there are none remaining in the stock. Any remaining cards on the table are taken by the last player to capture any cards. Each player then looks through their captured-cards pile, and scores points as follows:
- Two points for capturing the most cards. If two or more players tie for capturing the most cards, these two points are not scored by anyone.
- One point for capturing the most clubs.
- One point for capturing the 2♣. (Note that the 2♣ still counts as a club for the purpose of capturing the most clubs.)
- One point for capturing the 10♦.
The deal then passes to the left, and a new hand is played. Game play continues until at least one player reaches a predetermined score, for example, 21 points. Whichever player has the highest score at that point is the winner. If there is a tie, additional tiebreaker hands are played until a winner is determined.
Xeri is a simple fishing game for two players. In Xeri, players alternately discard single cards to a pile in the middle of the table. When someone plays a card that matches the rank of the top card of the discard pile, they get to claim all the cards in the pile!
Xeri originates from Greece, and xeri is a Greek word meaning “dry” or “plain”. This comes from the bonus scored when capturing a single-card pile. The notion of collecting bonuses for capturing cards one at a time is also found in the more complex and strategic Greek game Diloti.
Object of Xeri
The object of Xeri is to capture as many cards as possible. Cards are captured by matching cards from the hand to the top card of the discard pile.
To play Xeri, you’ll need a standard 52-card deck of playing cards. As a discerning host that wants to provide the best to their players, you’ll of course want to play with a deck of Denexa 100% Plastic Playing Cards. You’ll also need something to keep score with, like pencil and paper or a smartphone app.
Shuffle and deal six cards to each player. Then, deal four cards, face up, to form a discard pile. Take a look at these cards to see if the top card of the pile is a jack, or if the card on top of the pile and the card below it are the same rank. If either of these are true, shuffle the discard pile back into the deck and deal a new four-card discard pile. After the discard pile has been formed, place the stub next to it, forming the stock.
The non-dealer goes first. They may play any card they wish to the discard pile. The turn then passes to the dealer, who also discards a card, and so on.
If a player plays a card of the same rank as the card currently showing on top of the discard pile, they capture the pile. They take the whole pile and place it face down in front of them, forming a won-cards pile. Their opponent then discards a card, starting a new discard pile.
Jacks are essentially wild. When played, they capture the pile as if they matched the top card, whatever its rank is.
Once cards are captured and placed in the won-cards pile, neither player can look through them to see what has and hasn’t been played yet.
After a player captures cards, their opponent starts a new discard pile with a single card. The capturing player is then faced with a discard pile with only one card in it. If they capture this card with a card of the same rank, they are said to have captured that card xeri (an adjective meaning “plain” or “dry”). Capturing xeri scores more points than cards captured otherwise. To signify this, the card captured xeri is turned face up and placed at right angles to the rest of the pile.
If a single card is captured by a jack, it does not count as a xeri capture unless the single card in the pile was also a jack.
Replenishing the hands
After six turns, both players’ hands will have been depleted. The dealer then deals each player a fresh hand of six cards from the stock. Play continues as before.
When the stock is depleted, the hand is played out until all the cards have been played. This ends the hand. The last player to capture cards takes any cards remaining in the discard pile and adds them to their won cards.
At the end of the hand, each player calculates their score for the hand as follows:
- 10 points for each xeri (note that the xeri cards also count as captured cards, and so should be included when considering the scoring options below)
- 3 points for capturing more cards than the opponent
- 1 point for each ace, king, queen, jack or 10
- 1 point for capturing the 10♦ (note that the 10♦ also counts as a 10, so capturing it is worth two points altogether)
- 1 point for capturing the 2♣
Whichever player scores the most points wins the hand. The deal passes to the other player, and the next hand is played. Whoever won more hands at the end of a predetermined number of hands wins the overall game.