Kontsina (also sometimes known as Koltsina or Kolitsina) is a straightforward fishing game for two to four players. Much like in Cassino, players try to capture cards laid out on the table. This can be done through matching cards in rank, or by adding the values of the target cards together to equal the rank of a card in your hand.
Like Xeri, Kontsina originates in Greece. There, the game is often learned and enjoyed by children. A more complex Greek game, Diloti, is similar to a merger between Kontsina and Xeri, allowing more latitude for strategy.
Object of Kontsina
The object of Kontsina is to capture as many cards as possible. Cards are captured with a card matching them in rank, or by using one card from the hand to capture a combination of cards that add up to its rank.
To play Kontsina, you’ll need a standard 52-card deck of playing cards. Of course, to make your Kontsina game the place to be, you’ll want to play using a deck of Denexa 100% Plastic Playing Cards. You’ll also want something to keep score with, like pencil and paper.
Shuffle and deal four cards to each player. Then, deal four cards face up on the table. The rest of the deck becomes the stock.
The player to the dealer’s left goes first. On their turn, a player may play a single card from their hand. If the card doesn’t match any of the other cards on the table, it is called laying the card. A card that is laid simply remains on the table. However, if possible, a player will normally try to match another card on the table, as doing so allows them to capture the card.
The simplest way to capture a card is to merely match it by rank. For example, a jack can capture another jack, a 4 can capture another 4, and so on. Note that if there are multiple cards on the table of the same rank, a player can only capture one of them through matching.
Another way a player may capture a card is by playing a card that two or more cards on the table add up to in pip value. For example, a 9 could be used to capture a 5 and a 4, or a 6 and a 3, or a 2, 3, and 4, and so on. Aces are considered to have a value of one. Face cards do not have a value in this way and can only be captured by matching by rank.
When a player captures a card, the cards so captured, as well as the card used to capture them, are placed face-down in a pile in front of the player. This pile is kept separate from the player’s hand, and no player may look through it until the hand is over.
After playing one card, whether it captures anything or not, the player’s turn ends. The turn then passes to the left.
Replenishing the hands
When each player has played four times, everyone will be out of cards. The dealer then deals four new cards to each player from the stock, and the game continues.
Ending the hand
The hand ends when all of the players are out of cards and there are none remaining in the stock. Any remaining cards on the table are taken by the last player to capture any cards. Each player then looks through their captured-cards pile, and scores points as follows:
- Two points for capturing the most cards. If two or more players tie for capturing the most cards, these two points are not scored by anyone.
- One point for capturing the most clubs.
- One point for capturing the 2♣. (Note that the 2♣ still counts as a club for the purpose of capturing the most clubs.)
- One point for capturing the 10♦.
The deal then passes to the left, and a new hand is played. Game play continues until at least one player reaches a predetermined score, for example, 21 points. Whichever player has the highest score at that point is the winner. If there is a tie, additional tiebreaker hands are played until a winner is determined.