Kabu is a Japanese banking game for two to six players. Kabu is quite similar to the game of Baccarat, where players do their best to reach a score of nine, and scores above nine have their first digit dropped.

Traditional Kabu is played with a deck of Japanese hanafuda, or “flower cards”. This adaptation of the game for the Western deck was created by the American game collector, inventor, and author Sid Sackson, who published it in his 1981 book Card Games Around the World.

Object of Kabu

The object of Kabu is, through selective drawing of cards, to obtain a score of nine or as close as possible to it.


Japanese Kabu is normally played with hanafuda, a traditional Japanese deck featuring four cards each of twelve “suits”, one for each month, January to December. In Kabu, the November and December cards are set aside. Each card uses the numerical value of the month it represents (1 for January, 2 for February, etc.) in adding up the player’s score.

To play Kabu with the typical English-style deck, simply remove all of the face cards from a deck of Denexa 100% Plastic Playing Cards. You’ll be left with a 40-card deck: ace through 10 in each of the four suits. You’ll also need some chips for betting. Distribute the chips evenly to each player. (Sackson recommends a starting stack of ten credits, plus fifteen for each player in the game. This would yield 40 credits for the two-player game, 55 for the three player game, etc.)

Shuffle and deal two cards, face down, to each player. The rest of the deck becomes the stock.

Game play

The player to the dealer’s left goes first. They look at their cards and add up their total value. Aces are worth one point, and all others their face value. If the score exceeds nine (the best possible score), the first (tens) digit is dropped to arrive at a score under nine. If the player is satisfied with their score, they may pass. Otherwise, they may request a card from the stock. Then, the next player has the opportunity to draw, and so on around the table. Players may draw a maximum of two cards (making a four-card hand altogether). Drawing continues until all players have either passed or drawn twice.

After the drawing portion of the hand is complete, each player reveals their hand and announces the total. Each player then pays each opponent with a higher score the difference between their hands’ values. For example, if Jim holds a seven-point hand and George holds a four-point hand, George would pay Jim three credits.

The cards are collected and shuffled, then the next hand is dealt. Game play continues until one player does not have enough chips to pay the amount owed to their opponents. That player does not actually pay any of their opponents. Instead, each player counts up the number of chips they hold. Whoever has the most chips wins the game.