Conquian (Coon Can)

Conquian, also known as Coon Can, is a rummy game for two players. Conquian follows an open (face-up) melding style, and allows users to rearrange their melded cards. One unusual feature of the game is that players are not allowed to draw cards into the hand—any new cards the player gets must immediately be melded!

Conquian is one of the oldest rummy games in existence, and it is believed to be the common ancestor of the entire family of Western rummy games. It is believed to originate from Mexico, although it could share a common Phillipine heritage with Panguingue. The roots of the rummy family may trace even further back, to the Chinese game of Khanhoo.

Object of Conquian

The object of Conquian is to be the first player to lay down eleven cards in melds.

Setup

Conquian is played with the traditional 40-card Spanish deck. To get your hands on such a deck, just take a deck of Denexa 100% Plastic Playing Cards and remove all the 10s, 9s, and 8s. You’ll be left with the aces, face cards, and 7s through 2s in each of the four suits.

Shuffle and deal ten cards to each player. Place the stub face down in the center of the table, forming the stock.

Game play

The non-dealer plays first. They turn the first card of the stock face up. If they can form a valid meld with that card and two or more others from their hand, they can lay all the cards in the meld face-up in front of them as a group, then discard one card from the hand, placing it next to the stock to start the discard pile. Otherwise, they simply discard the card from the stock. The turn then passes to the dealer. They have the opportunity to use the discard to form a meld. If they can’t or don’t want to, they draw the next card from the stock and can meld it if possible, and so on.

Melding

There are two types of valid melds in Conquian. The first is the set or group, which is three or four cards of the same rank (e.g. 5-5-5). The second is the run or sequence, which is three or more consecutive cards of the same suit (e.g. 3-4-5♦ or 7-J-Q♠). Note that a nine- or ten-card sequence would make it impossible to go out, so a player will usually avoid sequences of longer than eight cards if they can help it. For the purposes of runs, aces are always considered low, and 7s are considered consecutive with jacks.

A player can only lay a new meld down when they have access to a card from the center of the table that can be added to it. That is, unlike in most rummy games, a player can never lay down a fully-formed meld from the hand. Nor can a player lay down cards on their opponent’s melds—all cards must be played only to a player’s own melds.

Players may rearrange their melds on the table in order to meld new cards from the stock or discard. A player may, for instance, move a card from a set of 4s to extend an A-2-3 sequence. They could then extend it further with a matching 5 from the discard pile. All cards on the table must be part of valid melds with three or more cards after rearranging.

Forcing

A player is not required to accept a card from the stock or discard pile that they are able to meld. However, if a player notices their opponent passing up a melding opportunity, they can compel the opponent to take the card and meld it anyway. This is a surprisingly powerful move, since it can occasionally force a player to make a meld that makes it impossible to go out.

Ending the hand

Game play continues until one player has melded eleven cards, i.e. the ten from their hand plus one more from the center of the table on the last turn. If the stock is depleted before a player goes out, the hand is considered a draw.

 

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