Pif Paf

Pif Paf (pronounced with a long sound in Pif, like peef) is a Brazilian card game that combines rummy-style game play with betting. It can be played by three to eight players. Players race to be the first to form their entire hand into melds. Whoever does that first gets to collect the pot!

Object of Pif Paf

The object of Pif Paf is to be the first player to arrange your hand into melds.

Setup

Pif Paf is played with a 104-card deck formed by shuffling two standard 52-card decks (like Denexa 100% Plastic Playing Cards) together. You’ll also need something to bet with, such as poker chips. If desired, each chip can have a real-world cash value; if so, give each player chips equal to the amount of their buy-in. On the other hand, if you want to just play for fun, give each player an equal number of chips to start with.

Each player antes. Shuffle and deal nine cards to each player. Place the stub in the center of the table, forming the stock.

Game play

In Pif Paf, cards rank in their usual order, with aces low.

Betting

Each hand begins with a round of betting. The player to the dealer’s left has the first opportunity to bet. Betting is conducted the same as betting in poker. Players cannot raise beyond the ante multiplied by the number of players in the game (for example, in a four-player game with a 5¢ ante, the maximum bet allowed is 20¢). Should all players but one fold, that player takes the pot by default and the hand is not actually played.

Play of the hand

After the betting round is resolved, the player to the dealer’s left goes first. They begin their turn by drawing one card from the stock. Then, they discard a card, placing it next to the stock to form the discard pile. This ends their turn. Thereafter, each player may draw either the unknown card from the top of the stock or the top card of the discard pile, as is typical in rummy games.

Players attempt to form melds as they play the game. There are two types of meld in Pif Paf. The first is the sequence, which is three or more consecutive cards of the same suit. The second is the group, which is three or more of a kind, containing exactly three suits. For example, Q♠-Q♥-Q♦ and Q♠-Q♥-Q♦-Q♦ are both groups, but Q♠-Q♦-Q♦ is not, and neither is Q♠-Q♥-Q♦-Q♣. Players keep their formed melds in their hand and do not lay them down on the table or otherwise reveal them.

If the stock is exhausted before a player goes out, simply turn over the discard pile to form a new stock without shuffling it.

If a player discards a card that is the last card another player needs to go out, they may claim that card out of turn. In the event that there are multiple players who could go out with the same card, the next player in turn order from the player that discarded it gets the right to claim it first.

A player may go out when they can form all nine of the cards from their hand into melds. They discard and then reveal their hand, broken out into melds. If all of the melds are valid, then they win the hand and collect the pot. The winner of the hand then deals the next one.

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