Irregularities and how to handle them in your card games

In any card game, mistakes sometimes happen in dealing or the course of play. Cards get dropped, decks sometimes have the wrong number of cards, and hands sometimes get discarded by accident. All mistakes like this are, as a general group, called irregularities.

As the host, it’s your job to decide how to handle any irregularities that occur in your game. It’s important, especially in games like poker with money involved, to know how to handle them in a fair and consistent way. Ruling one way in one situation and a different way when it happens again engenders distrust from your players. That means some of them may not come back the next time you host a game. If you stick to the same rules, your players will play confident in the knowledge that they will be treated fairly in such a situation.

The resolutions recommended here are based on Bob Ciaffone’s “Robert’s Rules of Poker”, the governing document of modern poker. If your players have played in a casino poker game, they’ll appreciate having the situation resolved the same way it would be in the casino. Even if you’re not playing poker, these general rules will be helpful in a wide range of situations.

Misdeals

Any time that irregularities cause a hand to be abandoned and re-dealt, it is called a misdeal. When a misdeal occurs, the dealer gathers up the entire deck, including the players’ hands. The same dealer then shuffles and deals a new hand.

In most cases, a misdeal can only be declared at the beginning of a hand. After two players have acted on their hands, the opportunity to declare a misdeal ends. Regardless of what may have happened on the deal, the hand is played as usual from that point.

Dealer errors

Any of the following errors will result in a misdeal:

  • Dealing the first card to the wrong position.
  • Not dealing a hand to a player who is in the game.
  • Dealing a hand to someone who isn’t in the game (or an empty seat).
  • Dealing cards in the wrong order.
  • Giving a player too many or too few cards, unless the players missing cards would simply get the next card(s) of the deck if the proper sequence were followed.

Exposed cards

If the dealer accidentally exposes the first or second card of the deal, this causes a misdeal. Should the dealer expose a card after this, and the game is one where the entire deck is not dealt out, the dealer completes the deal as usual, then replaces the exposed card with the top card of the stub. The exposed card is then placed in the discard pile, or as the bottom card of the stub, if the game doesn’t use a discard pile. (If the game starts each hand with one card in the discard pile, the exposed card will count as that card. In Texas Hold’em and Omaha, the exposed card is usually placed on top of the deck and is used as the first burn card.) In games that deal out the whole deck, or if the dealer exposes a second card, it causes a misdeal.

Players never have the option to accept an exposed card. Doing so is unfair to the players that did not have their cards exposed. It also encourages collusion between the dealer and the player.

If a player flashes one of their own cards after the deal is completed, they do not get a replacement. The card is still live. The player assumes all consequences of the other players’ knowledge of their card.

If a player intentionally shows cards to another active player, these cards must be shown to the entire table. This is to prevent that player from having an advantage. If the player shows cards to a player who is not currently in the game or to someone who isn’t playing, those cards must be shown to the other players at the end of the hand (or identified when they would be shown otherwise).

Boxed cards

A card that is turned opposite to the rest of the deck (i.e. it is face up when the rest of the deck is face down) is called a boxed card. If only one boxed card is found, it should simply be set aside. Boxed cards that get mistakenly dealt in error should be replaced at the end of the deal as if it were an exposed card. If the game requires that the entire deck be dealt, or a second boxed card is found, it causes a misdeal.

Incorrect and imperfect decks

We’ve discussed these before in “Incorrect and imperfect decks“, but here’s a refresher. Decks with damaged cards or cards identifiable from the back are called imperfect decks. Decks that have the wrong cards for the game being played are called incorrect decks. Every player has an obligation to point out that the deck has something wrong with it if it comes to their attention.

After the hand ends, the deck should be corrected, if possible. If not, a new deck should be substituted. Imperfect decks should always be replaced at the end of the hand.

Incorrect decks

If a card with a contrasting back design is discovered in the deck, the hand is void. The only exception is if the foreign card is found in the stub after dealing is complete, and is not part of the stock or any other place where it could potentially be put in play.

If a too many copies of a card (i.e. with the same rank and suit) are found in the deck, the deal is void. The scores are reset to what they were at the beginning of the hand, or any money placed in the pot is refunded.

In most cases, the deck having too few cards is not cause for concern. The deal is simply finished out as usual. However, if the game requires all cards to be present (because they are all dealt out initially or because every card is used at some point), when the number of cards is discovered to be inadequate, the hand is void, as if it had a foreign card or too many cards.

Extra cards (and jokers)

If a player discovers a joker or other card that simply doesn’t belong in the deck (like, say, a 2 in Pinochle), it is treated the same as if it were a boxed card. That is, the player should call attention to it and set it aside. The dealer should give the player a replacement card after the other cards have been dealt.

Dropped cards

If the dealer accidentally slides a card off the table, it should be treated the same as an exposed card. If a player drops their own card on the floor, the card is still live. In either case, the card should be recovered as quickly as possible.

Any dropped cards should be inspected for damage prior to being returned to play. It’s easy for cards on the floor to get stepped on and bent!

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3 responses to “Irregularities and how to handle them in your card games”

  1. Gill Hurd says:

    Hi
    I had a query on canasta hand knee and foot.
    it was on red 3s collecting 10 red threes in a hand.
    Please could I have an answer

  2. Mary says:

    If several games of cards are played and not realized until the end of the last game that the deck was short two cards, are the scores of the card game valid. Everyone is at the same disadvantage.

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