Backhand is a spinoff of Blackjack that removes one key element from the game—the ability to stand! In Backhand, the goal is not to be the closest to 21 without going over, as it is in Blackjack. Instead, the player must keep taking cards until they’re sure the next one is going to make them bust. If they’re right, only then do they win the hand!
Backhand was created by Louis Ginns in 2016 as a way of practicing Blackjack strategy. Ginns found himself focusing on guessing whether or not the next card to come was going to cause a bust, and soon abandoned Blackjack altogether in favor of developing a whole new game around this concept of predicting when a bust was going to happen. Ginns has since created an entire series of games based on the Backhand concept, introducing elements such as head-to-head play against a house dealer or another player.
Object of Backhand
The object of Backhand is to accurately predict when the next card to be dealt will send the value of the player’s hand over 21.
Backhand is played with one or more decks of playing cards, such as Denexa 100% Plastic Playing Cards. One deck of cards is required for every two players in the game, so a three-player game would require two decks, a five-player game would require three decks, and so on.
Backhand can be played as either a betting game or simply to be the first to win a certain number of hands (or score a certain number of wins within a given number of hands). Ginns has also created a number of additional scoring systems to provide players with different challenges. If playing with betting, you’ll need something to bet with, like poker chips, and also to agree on maximum and minimum bets. Otherwise, you’ll need some way of keeping track of the number of hands each player has won. Pencil and paper works well for this purpose.
Players place the amount of their wagers in front of them (if playing with betting). Shuffle and deal two cards, face up, to each player. The remainder of the deck becomes the stock.
Before a player has the chance to act on their hand, any aces are discarded from the hand and replaced with a card from the stock. Aces are only discarded from the initial two cards dealt to the player; if an ace is dealt as a replacement card for a discarded ace, the newly dealt ace is retained. Players then evaluate the value of their hand. Aces are worth one point, face cards are worth ten, and all other cards their pip value.
The players act on their hands one at a time, starting with the player to the left of the dealer. When a player wins or loses their hand, their bet (if playing with them) is paid out at even money or collected by the dealer, respectively. Action then passes to the next player to the left.
Hits and backhands
If a player’s hand is valued at 11 or less, the player is dealt additional cards until they arrive at a score of 12 or higher. When a player has a score above 12, they may choose to hit or call backhand. Players choosing to hit receive one additional card. If the player’s new total exceeds 21, then they have busted, and the player loses. If the new total is 21 or less, the player has the option to hit again or call backhand, as before. Should a player hit to five cards without busting, they win the hand.
When a player calls backhand, one card is dealt face-up, but not added to the hand. (This card is not counted toward a possible five-card hand.) If this card would have made the player’s score higher than 21, the player wins the hand. Otherwise, the player loses.
Special rules apply to hands with a score of 17 through 20 on the first two cards (after any aces have been replaced). These hands are called push hands. In this situation, a player cannot immediately call backhand. Instead, they have the option to either hit or push the hand away. (This is not to be confused with the meaning of push in Blackjack, which is to tie.) If the player chooses the latter, the hand is discarded and two new cards are dealt. Any aces are replaced, as usual, and the hand proceeds as before. If the player is dealt another hand with a value between 17 and 20, they may push again, if desired.
A player may also choose to play the push, rather than push the hand. When playing the push, the player receives one additional card, as if hitting. If their combined total with this card remains at 21 or below, they win the hand. If they bust with this card, they lose the hand, as usual.